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GAMIFICATION ACTIVITIES AND METHODS FOR THE ELDERLY‘S SUPPORT – G.A.M.E.S.

Gamification Activities and Methods for the Elderly‘s Support – G.A.M.E.S.

Project number: 2022-2-SK01-KA220-ADU-000092221

Duration: 2023-03-03 – 2025-03-02

About project:

 

The project is strategic partnership – ADU Education – only for staff, addressing ADU education challenges and phenomena across Europe.

 

G.A.M.E.S. tries to understand older adults’ perceptions of technology to assist them by introducing it to this population and maximize the potential of technology to facilitate independent living.

 

Project coordinator: Tota Agentura (Slovakia)

Partners:

  1. Asociacija MINTIES BITĖS (Lithuania)

  2. V.E.M. Srls (Italy)

  3. KUTW (Poland)

  4. ICON Greece (Greece)

  5. LudusXR Aps (Denmark)

  6. GISAS (Romania)

  7. EduPlus (Portugal)

  8. Eurospeak Limited (Ireland)

G.A.M.E.S. main aims:

  • To equip the older members of our society with the skills needed to use technology and ICT in order to make easier their lives;

  • Introduce educational research on use of Gamification for Adult Education;

  • Provide elderly people with early exposure to digital skills and computational thinking;

  • To reach the inclusion of elderly people through the use of ICT for everyday life.

 

Outputs:

A Toolkit- “Gamification Activities and Methods for the Elderly’s Support”.

Policies Recommendations

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